The colony’s destruction is random which leads to multiple endings and final boss encounters. The time limit also penalizes experimentation although you could simply start over I guess. Since you can only tackle four at a time it cuts down on the best part of Mega Man, finding the best boss order. There are two separate plans to destroy Eurasia, with each requiring parts from specific bosses. In addition to the time limit the game sections off the mavericks into two groups.
And for a game that constantly reminds you of the impending doom being interrupted by Alia’s stupid hints is annoying. The false sense of urgency it creates is annoying and making the already tough boss battles harder was unnecessary. I’m not a fan of the time component personally. The longer you take reaching each boss their level increases, gaining new abilities and a dramatically longer life bar. The time limit also factors in to boss battles. Every time you enter a stage an hour is consumed. There is a sixteen hour time limit before the colony hits Earth.
Time is one of the most critical factors in the game. It incentivizes exploring each level thoroughly although the annoying time limit gets in the way. Where Mega Man X3 had a large number of Ride Armor parts to find Mega Man X5 has four additional armor sets to find which is nuts. Each character has a set number of slots to equip these abilities although they aren’t necessary.
#Megaman x5 fourth armor upgrade
New to the series are various upgrade parts that grant abilities such as higher jumps or faster buster charge time. The only reason to use normal X is his equipment slots. Zero as well is vastly more powerful than standard X. X retains all of his end game abilities in his fourth armor such as flight and an overpowered Mega Buster. Honestly you’ll want to go with X so you can use his final armor from Mega Man X4 at the start. Zero loses his Z-Buster if X is chosen while X starts with his normal armor. Choosing either character limits the others abilities in different ways however. Rather than separate campaigns for X and Zero both follow the same plot and are playable.
But overall this is one of the better entries in the series in my opinion. It introduces a few new features, some good, and some bad. As a proposed finale X5 doesn’t rock the boat too much. The series would continue, for the worse in the same year. However Capcom couldn’t help themselves and would go back to their wicked ways. Its conclusion leads directly into the Mega Man Zero games. Mega Man X5 was intended to be the final game in the series. This is a little more story driven than prior titles although I miss the anime cutscenes of its predecessor. With only sixteen hours until impact the heroes have a small window to enact one or two plans to save the Earth from corruption. By purposely allowing Mega Man and Zero to defeat him he spreads the Sigma virus around the Eurasia colony and sends it on a crash course toward Earth. With his defeat at the end of Mega Man X4 Sigma returns again with a new plan. However Mega Man X5 is actually a pretty good game, and would have been a nice send off for the series were it not for greed. Coming at the tail end of the system’s life it was easy to expect a cheap cash in. For a publisher known for milking their series to death gamers would have to wait nearly four long years for a follow-up to the excellent Mega Man X4. The amount of restraint Capcom showed with the Mega Man X series on the PlayStation is pretty surprising.